AI Insights · Timothy · January 2022
Top 5 iOS Music Games in Oman Q4 2021
Discover the performance trends of the top 5 iOS music games in Oman during the fourth quarter of 2021, based on data from Sensor Tower.
During the fourth quarter of 2021, the top 5 music games on the iOS platform in Oman demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Magic Tiles 3: Piano Game saw a peak in weekly revenue of approximately $235 in early November, followed by a gradual decline, finishing the quarter at around $166. Weekly downloads fluctuated, peaking at 963 in early October and ending the year with 797 downloads. Active users showed a slight decline from 7.8K at the start of the quarter to around 6.8K by the end of December.
Tiles Hop EDM Rush Music Game experienced its highest weekly revenue of about $171 in early November, with a general downward trend, closing the quarter at roughly $93. The game’s downloads peaked at 666 in mid-October, with a noticeable drop to 288 in mid-December, before ending the quarter at 508. Active users remained relatively stable, ranging from 3.5K to 3.7K throughout the quarter.
Dancing Road: Hop Ball Music had a modest peak in weekly revenue of $59 in late November, with fluctuations throughout the quarter, ending at $41. Downloads were highest at 273 in early October, dropping significantly to 59 in mid-December, and then rising to 181 by the end of the year. Active users decreased from 1.5K at the start of the quarter to around 971 by the end.
Piano Crush - Keyboard Games showed a steady increase in weekly revenue, peaking at approximately $220 in late December. Downloads were highest at 415 in mid-October, with a dip in the following weeks, ending the quarter at 218. Active users saw an increase from 391 at the start of the quarter to 721 by the end of December.
Piano ٞ consistently had lower figures compared to the other apps. Weekly downloads peaked at 125 in early November and ended the quarter at 90. Active users increased from 61 at the start of the quarter to around 120 by the end of December.
For more detailed insights and data on app performance, visit Sensor Tower.